Most people engage in hundreds of different behaviors throughout the day, each one with its own set of consequences. In general, people make choices about which behavior to engage in next relatively thoughtfully and with the intent to improve their experience. For example, if you are hungry, you may choose to get a healthy snack that will not only satisfy your hunger but also give you energy to continue your day.
This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.
This article has been cited by other articles in PMC. The Internet is considered a beneficial tool in research, communication, and information.
Still, its excessive and prolonged use has the potential of causing addiction. The presentation of this technological hazard may range from a mild socio-personal distress to a gross disorganization in behavior and self-care. No reported study on Internet gaming addiction is available from India.
We reported a case of two brothers, diagnosed with Internet gaming addiction, who showed grossly disorganized behavior and severely compromised self-care. The condition was managed by pharmacological and non-pharmacological therapies, with sustained improvement after 6 months follow up.
Internet gaming addiction may cause severe personal, social, and occupational problems.
Despite the range of severity and various presentations of this disorder, DSM-5 lacks the severity classifier. Early identification and management may result in complete recovery.
Behavior, Addictive; Internet 1. Introduction Rapid and extensive proliferation of the Internet has resulted in better opportunities for research, communication, and information.
Useful to some extent, this modern day technological wonder has largely caused decline in physical and mental well-being owing to its potential for causing addiction in the form of pornography, excessive gaming, chatting for long hours, gambling, and online shopping.
Excessive Internet gaming has been described as a specific subtype of Internet addiction 2. Still, it has not been classified under main disorders as adequate research-based evidence is lacking.
The presentation of Internet gaming disorder may range from a mild socio-personal distress to a gross disorganization in behavior and self-care. However, the DSM-5 lacks the severity classifier. The understanding of Internet addiction is still in initial stages in Indian subcontinent.
No reported studies on Internet gaming addiction are available from India. We report two brothers diagnosed with Internet gaming addiction, with grossly disorganized behavior and severely compromised self-care.
We managed their problem with behavior therapy and fluoxetine. Case Presentation Messrs A and B were two unmarried brothers, belonging to a nuclear family of upper socioeconomic class of urban background of Delhi.
Mr A is 19 years old, studying in 12th standard while Mr B is 22 years old, studying in 2nd year of engineering in Haryana, India. Both brothers were brought by their parents with the complaints of insidious onset, gradually progressive excessive online gaming, irritability, decline in studies performance, and impaired self-care for the past 2 years.
Internet addiction is a contemporary problem brought about by easy access to computers and online information. Individuals addicted to the Internet can develop many types of disorders. Internet addiction disorder (IAD) is a modern day addiction. Persons with IAD can exhibit symptoms, suffer drawbacks, and face consequences that are similar to individuals addicted to alcohol, gambling, narcotics, shopping, and other compulsive behaviors. Internet addiction disorder is not listed in the latest DSM manual (DSM-5, ),  which is commonly used by timberdesignmag.comng disorder is the only behavioural (non-substance related) addiction included in DSM However Internet gaming disorder is listed in Section III, Conditions for Further Study, as a disorder requiring further study.
The problem began when both brothers used to stay together at home and started playing online game with their virtual Internet friends from different countries. Due to difference in GMT Greenwich mean time across all countries, they had no specific timing for games and hence the gaming interfered with their sleep and daily routine.
The duration of online gaming progressed from 2 - 4 hours per day to 14 - 18 hours per day over the initial few months. The behavior and self-care of these brothers became so compromised and disorganized that while playing the games, they urinated and defecated in their clothes, did not change clothes for days, did not bathe, skipped their meals, did not pick up phones or open doors even to their parents.
They were not concerned even when strangers entered the house in their presence and robbed the house. Their home was robbed twice of cash and costly articles in their presence, during the last 2 months while they were preoccupied in playing online games.
They both failed in their respective classes last year although they were meritorious students. They shouted at parents, abuse and hit them and even locked in their rooms when stopped from playing game. The patients were admitted in view of above problems, the severity of gaming addiction.
Their general physical examination, systemic examination, and laboratory investigation were within normal limits. On interviewing, irritability, and craving for games was elicited.
No psychotic symptoms were reported or elicited. The aim of the treatment was to reduce irritability, improve sleep, daily routine, and self-care along with enhancing motivation and reducing craving for online games to prevent future relapses.
Diagnostic psychometric assessment revealed impulse control problems, depressive cognitions, and delinquency in both brothers.
Non-pharmacological methods were the main stay of management.Internet addiction is a new and emerging group of disorders in Indian subcontinent. It has proliferated and spread across the subcontinent, in spite of deeply knit family systems and parental supervision.
Zone’in Fact Sheet. A research review regarding the impact of technology on child development, behavior, and academic performance. Infants watch hours per day of TV, children use and teens 9 hours per day of entertainment technologies (cell phone, TV, internet).
The term “Internet Addiction Disorder”, recognizes the dependence of the “network” as a pathology, an obsessive / compulsive disorder, which drives a person to overuse of this technology and includes a wide variety of behaviors and problems with impulse control. The Relationship between Internet Addiction and Anxiety among students of University of Sargodha Musarrat Azher Internet addiction disorder means excessive use of internet with symptoms like anger, tension and anxiety (Goldberg, ).
To find out the relationship between internet addiction and anxiety level among university students. Internet addiction is a contemporary problem brought about by easy access to computers and online information. Individuals addicted to the Internet can develop many types of disorders.
The Season 1 cast Modern day conditions internet addiction disorder iad and its main outcomes includes eighteen starring cast members and numerous guest stars.